Branding and UX design

People decide whether to trust you before they've read a word.

Brand identity and product design built as one system, so the site, the app, the proposal and the invoice all look like they came from the same company.

What we build

Design that gets built, not design that gets presented.

For a business that outgrew its first logo

Brand identity

Logo, type, colour and the rules for using them. Made to hold up at the size of a phone icon and on the side of a van, not just on a title slide.

For a product designed page by page

Design systems

Components, states and tokens your developers build from, so the tenth screen stops being a fresh argument about spacing and the twentieth doesn't need one.

For features nobody can finish

Product UX

Flows and screens for the work your users actually do, including the empty states, the errors and the parts that are boring to design and expensive to leave out.

For teams where everyone designs

Guidelines

One short document that settles the recurring questions, so a proposal from sales looks like the product it's selling and nobody rebuilds the deck template again.

How it works

Audit it, show it on real things, then write the rules.

01

Look at what's there

Everything carrying your name today, side by side. It's usually the first time anyone has seen it in one place, and it's where the disagreements surface.

02

Show directions on real things

Two or three directions applied to the screens and documents you actually use. Not a moodboard, because nobody can honestly judge a moodboard.

03

Build the system

Type scale, colour, spacing, components and their states, defined once and handed over in a form a developer can build from directly.

04

Roll it out and stay

We apply it, document it and stay available while your team learns it. A system nobody adopts is a PDF with a nice cover.

Two screens with nothing in common except the rules underneath.

A map for picking a location and a profile page do completely different jobs. What they share is a type scale, a spacing step, and buttons in the same states everywhere they appear. Decide that once and the twentieth screen stops being a fresh argument about padding. Skip it and every screen is a negotiation.

Two phone screens from one product: a map-based location picker with nearby results, and a profile page with a photo grid, both using the same type scale and button styling.

Being straight with you

When this isn't what you need.

The product doesn't exist yet

Settle the flows before the identity. Otherwise you're styling screens nobody has agreed should be there.

Product strategy

You need it built, not just designed

A design handed across a gap to a separate development team is where most of this work quietly dies. We'd rather do both.

Custom development

It's the website that looks dated

If the identity is fine and the site is the problem, a rebuild is the cheaper fix and you'll see it sooner.

Website design and development

Questions we get before the first call

The ones people ask once they trust you enough to ask them

Usually not. Most of the problem is inconsistency rather than the logo, and fixing the system costs less than starting over. We'll tell you which one you have before you commit to either.

Yes. Plenty of this work keeps the identity exactly as it is and builds the product design system around it, so the app finally matches the brochure.

The design lands in a shipped product, because the people building it sit in the same team. A handoff between a brand studio and a separate development shop is where the detail gets lost.

Components, tokens and states in a form they can build from directly, along with the flows those components sit in. Not a flat image of a design they have to reverse-engineer.

Early, and applied to your own screens rather than to a sample. That's the only version anyone can react to honestly.

Show us what you have. We'll show you what it could be.

A short call and a look at everything carrying your name today. You'll get the honest version of how consistent it currently is.